week 2 in testing


Finally! The release candidate for the next update is done and just went to testing.
So unless there are any serious issues upcomming, the release date before end of the month is still standing.

so what's new / changed

bad news first. due to a major overhaul of some variables and storage privious save files are no longer working :( or working porperly

new stuff 
a complete new week with new events
there are several event types from here on
 - fixed events (cannot be skipped or missed)
 - dependent events (only are available if certain criteria are met)
 - recurring events (events happening on certain days/times of the week in a location, e.g. warcouncil)
 - character events (some character will be wandering arround certain places/times)
 - ...minor quick events

now that the main overhaul for the week management is done, week 3 should be finished faster... maybe? well the event dependencies will grow over time :)

Get Forgotten Lectures - Fall of a Dynasty (1.01)

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